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This game is EXTREMLY LAGGY, level 4 was extremely hard because I couldn't control the cube going up the slope, it would always either go back down, i would walk over it, or fall off the sides. The only way I beat level 4 was pushing it while upside down to push it ontop of the platform, then being stupidly careful.

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> This game is EXTREMLY LAGGY

We noticed that the game has some lag on slower hardware at the end testing stage, but unfortunately we did not have enough time to optimize our levels more :P We could have split the levels in multiple loadable zones or use some custom occlusion culling. 

I have attached a windows and linux build if the webgl version is not runnable enough.

> level 4 was extremely hard 

One of our play testers had the same issue, it was the same one with the slower hardware. Maybe this is a coincidence though. But yeah, it maybe is harder then it should be.

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Thanks for the feedback ! :D

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I just got thru it all, (cause I had to do stuff before I could continue), while the idea is very interesting and could lead to many interesting puzzles, relying on pushing of the boxes is, not ideal. It's very easy to push a box into a position you don't want it to, luckily i found a bug where if you stand on the edge of a box it let's me move the box from above so it didn't get stuck as much, but it was still ok, could've designed the puzzles a little better so there wasn't as many issues. Also it would've been a bit nicer if i could read the entity numbers from farther away, had to redo the last puzzle alot cause of that.

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Ok I just replayed it with windows, and it was ALOT better, the only issues I have now are not being able to read entity text sometimes, and maybe making slightly better controls and puzzles. Except level 4, level 4 was still hard to line-up, but not as bad, still did it with the cube upside-down.